/////////////////////////////////////////////////////////////////////////////// // // strategic_AI_config.txt // // This files contains configuration data for the strategic maps // // Threat Map.................Where are the enemy units? // Empire Map.................How far are we from home? // Enemy Empire Map...........How far are we from the bad guys? // // // By the Mad Dr. I // /////////////////////////////////////////////////////////////////////////////// // How many tiles per threat mapgrid? #define threat_map_resolution 400 // How many tiles per death mapgrid? #define death_map_resolution 400 // How many tiles per our empire mapgrid? #define empire_map_resolution 400 // How many tiles per enemy empire mapgrid? #define enemy_empire_map_resolution 400 // How many tiles per exploration cell? #define exploration_map_resolution 400 //How many meters per hunt map cell #define hunt_map_resolution 400 // How many tiles per goal cell? #define goal_map_resolution 400 // Fraction of bleedover during threat relax double relaxation_coefficient = 0.8; // Number of threat relax cycles. This becomes how far away a threat is felt. int relaxation_cycles = 2;